Open geospatial serving, made visible

One engine.
Seven visible paths.

Tellurion routes vector features, cloud-optimized rasters, multidimensional arrays and streamed 3D content, then exposes CQL2 filtering, STAC catalog views and server-rendered maps. This gallery adds human context to active machine endpoints and keeps unreleased paths at explicit evidence boundaries.

Documentation

Start with the field guide.

See what is publicly available now, choose a safe first run, and review the release, licensing and deployment boundaries.

Open Tellurion documentation →

Capability gallery

Choose the data, then inspect the protocol.

Each entry begins with a visual experience and keeps its raw resource one deliberate step deeper, so what you see remains easy to inspect.

Evidence discipline

Show what works. State what it proves.

Five active backends

Raster, Zarr and 3D use historical checksum-verified Tellurion 0.3.0 artifacts; vector and Italy harvest build the same pinned public v0.5.0-rc.1 source snapshot.

Standards-aware

3D Tiles 1.1 is identified as an approved OGC Community Standard; draft-inspired API routes are not labelled conformant.

Licence-aware

Demo code, Tellurion software, OpenStreetMap data and ESA WorldCover each retain their own terms and attribution.

Built by

Carlo Cancellieri

Geospatial platform engineer, open-standards implementer and former GeoServer core developer. I build interoperable systems spanning OGC APIs, STAC, vector and raster processing, multidimensional data, 3D delivery and high-performance Rust services.

This gallery connects current Tellurion work with years of open-source geospatial development, including GeoServer core contributions.